| By |
Comment |
Trollsplatterer 2009-03-20 |
Indeed, I hadn't thought of that. You can use the deactivation of instances to fix this:
- Make a hole in the instance you collide with
- Decativate this instance
- Repeat this until there's no more collision
- Activate all instances again.
I'll see to it that this is added to the example. |
Syynth 2009-03-18 |
This works great, but the only problem is when 2 are placed near or on top of each other. Either only 1, or neither of them are affected. I know this is difficult to handle in GM, so it's not something I can count you off for :) Nice job! |
Anonymous 2008-12-27 |
Really nice.
-shadow_111 |
Trollsplatterer 2008-12-16 |
There is an explosion, but there's no surface-creation when there's no land object.
The code already checks for a collision with land (instance_place(x,y,landobject)). If there's no land, the code stops (break). |
Anonymous 2008-12-15 |
change in object landdesructor the create event to a collusion event and it will only give the effects and destroying when he get that collusion with the land. I think this is better because now you can destroy air (it won't destroy but it gives an effect) :D |
Cool 2008-09-01 |
Real cool! |