| Paper Flight |
|---|
![]() |
| 3D racing game with custom paper airplanes. |
| RK-1 Revenge of the Rats |
|---|
![]() |
| Use RK-1 to defeat nasty burglar insects! |
| The Black Hole that Wants to Eat Me |
|---|
![]() |
| Stranded in space close to a black hole... |
| Spiral Lords |
|---|
![]() |
| Lead your empire to conquer the galaxy. |
| Terms&Conditions | This website has been designed for Firefox ![]() |
Design by Trollsplatterer (©2012) |
This website contains various examples and tutorials for Game Maker game design.
For those who have no clue as to what Game Maker is, I'll explain here. Game Maker is a program to create games, you didn't see that one coming, did you? You don't have to know how to program, though. It has a nice Drag and Drop-interface which is easy to learn and a simple help-file. You create a game using images, sounds and movement. If you wish to know more about this, please visit YoYo Games.
| Uploaddate | Rating | Downloads | Title | Type | Comments |
|---|---|---|---|---|---|
| 2012-01-26 | 118 | Area Of Effect ![]() |
GM7/8 213kB |
This example shows how to create a blast radius (or Area Of Effect) to hit multiple objects in the proximity of an explosion. The example assumes that the origin of your sprite is located at the centre, so that the distance between the blast and the items can be measured as the distance between the two objects. | |
| 2011-07-22 | ![]() ![]() ![]() |
315 | Car Physics ![]() by HippoGames |
GM7/8 PRO 459kB |
This example shows how to make skid-marks with a car. The skid-marks are objects which fade out and self-destruct. Pro is required for the use of image_angle, which can be replaced with rotating subimages of the car- and skid-sprites (not explained in the example). |
| 2011-07-22 | ![]() ![]() ![]() |
289 | Car Drift ![]() by GOPHER GAMES |
M81-file PRO 13kB |
This top-down example shows how to make a car create tire-marks when accelerating, breaking and turning. It uses a surface to reduce the amount of objects in the room. The disadvantage is that this might not work well for very large rooms. |
| 2011-07-22 | ![]() ![]() ![]() ![]() ![]() ![]() |
288 | Shooting ![]() by Bebop |
GM7/8 16kB |
This GM8.0 example explains how to make a character fire a bullet towards the nearest enemy. It's a platform-game and the system works with GML-code. |
| 2011-03-26 | ![]() ![]() ![]() ![]() ![]() ![]() |
432 | Single Script Game ![]() by Jack Oatley |
GM7/8 11kB |
This example shows how to make a game without using GM's internal step-system. The Instance Create event of the object obj_game contains a loop which is repeated until the game ends. Advanced knowledge of GML is required for this way of programming. |
| 2011-03-26 | 380 | DLL Timer ![]() by Jack Oatley |
ZIP-file PRO 54kB |
This example shows the use of a DLL to get exact timing difference between two steps. This is used in this example to make a game room_speed independent. | |
| 2011-03-26 | ![]() ![]() ![]() ![]() ![]() ![]() |
418 | 3D Mouse Look ![]() by Jack Oatley |
GM7/8 PRO 188kB |
This example shows how to use the mouse in a 3D world. The virtual mouse position is set by a script and kept in the global bariables X and Y. |
| 2011-03-25 | ![]() ![]() ![]() ![]() ![]() ![]() |
409 | INI Files ![]() by Bebop |
GM7/8 13kB |
This examples explains the use and the manipulation of INI files, special text files which are used to store simple in-game information, i.e. initialization settings for your game. This was made in GM8, so it's not compatible with Game Maker 7. |
| Uploaddate | Rating | Downloads | Title | Type | Comments |
|---|---|---|---|---|---|
| 2008-03-31 | ![]() ![]() ![]() ![]() ![]() |
3986 | Game Maker Language (GML) ![]() |
PDF-file 301kB |
This is an introduction to the Game Maker Language. If you're interested in using code, but you don't know where to start, this may be a useful text to you. |
| 2007-12-02 | ![]() ![]() ![]() ![]() ![]() |
1745 | Health ![]() |
ZIP-file 469kB |
Health is used in almost every game. But in most games, you also need to show this health. This is very easy in GM, until you try to apply it to multiple instances. The predefined health in GM is a global variable. It can't be used for more than one character. This tutorial tells you how to get it right. |
| 2009-05-25 | ![]() ![]() ![]() ![]() ![]() |
1197 | Motion Blur ![]() by NessXX |
GM7/8 31kB |
This is an example, made by NessXX, to show how to make an object look blurry when it's moving. |
| 2009-12-10 | ![]() ![]() ![]() ![]() ![]() ![]() |
1172 | 3D Platform View ![]() by UKGameDev |
GM7/8 PRO 20kB |
This example shows how to make a 3D-style platformer. It uses 2D sprites, but it uses 3D elements to give the platformer a 3D effect. Unfortunately 3D effects require GM PRO. It's been designed by FGS_HURRICANE, though I did add some extra features to it. |
| 2009-07-05 | ![]() ![]() ![]() ![]() ![]() |
1153 | Electroshock ![]() |
GM7/8 19kB |
This example shows how to make an electrically curved line between two points. It doesn't require PRO, but it does use GML and scripts. |
Tutorials are files or collections of files with a lot more information about a subject. It's not just an example, it's a document, or it is guided by a document which explains how to handle something.
| Uploaddate | Rating | Downloads | Title | Type | Comments |
|---|---|---|---|---|---|
| 2008-03-31 | ![]() ![]() ![]() ![]() ![]() |
3986 | Game Maker Language (GML) ![]() |
PDF-file 301kB |
This is an introduction to the Game Maker Language. If you're interested in using code, but you don't know where to start, this may be a useful text to you. |
| 2011-03-05 | ![]() ![]() ![]() ![]() ![]() |
570 | GML intro ![]() by NpN Games |
EXE-file 2919kB |
This is a tutorial for basic GML programming in Game Maker 8. It's an executable which functions as an e-reader, it'll explain the basic GML commands in a few steps. |
| 2011-03-05 | ![]() ![]() ![]() ![]() ![]() |
512 | GML semi advanced ![]() by NpN Games |
EXE-file 8265kB |
This is a tutorial for more advanced GML programming in Game Maker 8. It's an executable which functions as an e-reader. Please check out the GML intro tutorial by NpN Games before running this tutorial. |
| 2007-12-02 | ![]() ![]() ![]() ![]() ![]() |
1745 | Health ![]() |
ZIP-file 469kB |
Health is used in almost every game. But in most games, you also need to show this health. This is very easy in GM, until you try to apply it to multiple instances. The predefined health in GM is a global variable. It can't be used for more than one character. This tutorial tells you how to get it right. |
| 2009-09-11 | ![]() ![]() ![]() ![]() ![]() |
1121 | Online Scoreboard ![]() |
ZIP-file PRO 445kB |
This tutorial shows how to make an online scoreboard with Game Maker. It uses 39DLL.dll to connect with your website and it uses two PHP-pages. One to post the score online and one to show the scoreboard in your website. |
| 2011-02-13 | ![]() ![]() ![]() ![]() ![]() ![]() |
441 | Parents ![]() by Bebop |
GM7/8 463kB |
This is a tutorial about how, why, and when to use parents. Made by Bebop (YYG alias: SnakeSkinCreations). This tutorial was made in GM8, so it's GM7 incompatible. |